For an e-kit you want closed-back headphones that seal in sound and handle the kick's low end — not earbuds. All three below are closed-back studio monitors that work for practice now and recording later.
An e-kit still makes noise: sticks on mesh or rubber, the pedal thumping, your foot on the floor. Closed-back over-ear cups seal around your ear and cover that clatter, so you can hear the module and a play-along track without cranking the volume. Earbuds and open-back headphones let the pad noise straight in, which pushes you to turn up louder than you need to.
Cable length and the plug on the end
Drum modules often use a 1/4 inch (6.3 mm) headphone jack, while most headphones ship with a 3.5 mm plug — so check that an adapter is included or budget a couple of dollars for one. Length matters too: a short cord means you're tethered close to the module, and a long one reaches a laptop or interface across the room. Whether the cable detaches is a real tradeoff — a fixed cord that fails can mean replacing the whole pair, while a detachable cable is a cheap swap.
Enough low end to hear your kick
The kick pedal on an e-kit is mostly low frequency, and small or tinny headphones can make it hard to tell whether your foot landed with your hand. Look for over-ear studio-style headphones with 40 mm drivers or larger — that's the common size range in this price bracket and it's plenty for practice. You don't need bass-heavy "gaming" cans; a fairly even sound helps more once you start recording.
Comfort for a 30–60 minute sit
Practice sessions are where cheap headphones show their weakness: clamp pressure builds, cups get warm, and glasses arms press into your head. If you wear glasses, softer or deeper earpads tend to help, and it's worth taking the pair off for a minute between exercises either way. If a pair hurts, you'll practice less — that's a real buying criterion, not a luxury.
Wired only, at least for drumming
Bluetooth adds a small delay between your stick hitting the pad and the sound arriving, and even a little lag makes your timing feel wrong. Stick with a wired pair for the kit; use your wireless ones for listening away from the drums. Any money you'd spend on wireless features is better put toward build quality.
We looked for closed-back, wired, over-ear pairs that handle a kick drum's low end, plug into a drum module without hunting for parts, and hold up to being pulled off a hi-hat stand every day. The ATH-M20x is here because it covers what a first practice pair needs and has a 2-year warranty, at the cost of a fixed cable. The MDR7506 earns its spot on cord length and a bundled 1/4 inch adapter for people who want one pair for practice and recording; the ATH-M50x is the pick only if you're already sure you'll record, since its main advantages — bigger drivers, swiveling cups, three detachable cables — matter more at a desk than on a practice pad.
Frequently asked questions
Do I really need headphones for an electronic kit, or can I use the speakers?
You need something, and headphones are the cheapest route. Most drum modules have a small built-in speaker or none at all, so without headphones you're playing to a thin sound and hearing mostly pad clatter. A drum amp or monitor works too, but it costs more and it's louder for everyone else in the house.
Can I use my regular earbuds or wireless headphones?
Earbuds work in a pinch but they let pad and pedal noise in, which nudges you to turn the volume up. Wireless headphones add a small delay between hit and sound, and that lag makes your timing feel off — stick with a wired pair for the kit.
Why do headphones for drums cost more than cheap ones from a supermarket?
You're mostly paying for build quality and comfort over long sessions, not fancy sound. A budget studio pair around the price of the ATH-M20x is a fine place to start, and there's no need to spend more until you're recording or your first pair breaks. If money is tight right now, borrow a wired over-ear pair you already own and see how far it gets you.
Will headphones protect my hearing while I play?
Closed-back headphones cover some of the pad and pedal noise, which means you can keep the volume lower than you otherwise would — that's the useful part. They aren't hearing protection, and turning them up loud to drown out the kit works against you. Set the module just loud enough to hear the parts clearly, and take breaks.
Do I need a headphone amp?
Not for practicing on an e-kit — the module's headphone output drives normal studio headphones fine. A headphone amp becomes relevant later if you're running a quiet interface or want more volume headroom for mixing, and it's a separate purchase you can put off.
What's the difference between the 3.5 mm and 1/4 inch plug?
They're the same signal, different sizes: 3.5 mm is the small plug on phones and laptops, 1/4 inch (6.3 mm) is the larger one on drum modules and amps. Some headphones include a screw-on adapter; if yours don't, one costs very little at any music shop. Check before you order so your first practice session isn't spent looking for a part.
Should I get open-back headphones since people say they sound better?
Open-back cups do sound more spacious, but they leak sound both ways — kit noise in, your practice track out to the room. For playing drums, the seal of a closed-back pair is worth more than the extra air. Save open-back for quiet listening if you ever want a second pair.